Walk Cycle

Motion

A personal study to practice AfterEffects and animation concepts; animating a looping walk cycle for a character or animal.

Naturally, I animated my Pomeranian, Max.

Client

Personal Studies

YEAR

2020

My Pomeranian, Max

Research

My first task was to learn exactly how quadrupeds walked. The image below quickly became my main source of reference for stills in key-framing. Max also enjoyed the increased amount of walks outside as I studied his movement and pacing of steps.

Quadruped Walk Cycle

Design and Visuals

I wanted the artstyle to be bright and fun rather than realistic and constricted. This decision helped a lot with the complexity of the artwork, animation, and general application performance in After Effects. The scene choice was obvious: Max taking one of his daily walks in the great outdoors. All artwork was created in Adobe Illustrator

Walk Cycle Scene


Animation

The animation style is more "cartoony" than realistic. It's the weight of Max's hair and movements, subtly over-exaggerated to portray his confidence, happiness, and 100% Alpha Canine status.

After Effects Document
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